Asset Management Game tailored for South African water utilities

AM game played in PETo assist South African water utilities in the implementation of asset management, eThekwiniWater and Sanitation, Centre of Expertise and Colibri Advies tailored the management game for the South African market. The game can be used by organisations directly or incorporated in training programmes.

As part of its role out the game was played at Cape Town, Port Elizabeth (photo, enclosed) and Johannesburg.

The asset management game supports organisations in the implementation of infrastructure asset management. It enhances the communication between employees on a wide range of asset management topics. The game provides a rough roadmap for asset management development. It incorporates internationally acknowledged asset management standards and is linked to organisational maturity steps.

The physical board game is played by five players representing various departments of an organisation A game facilitator is added to the five players. The players are confronted with a limited budget and a series of challenges that they have to tackle as an individual player and as a team. The overall performance of the asset management organization is expressed as stakeholder value. The aim of the game is to achieve the highest score as a team and as an individual player. Playing the game takes about 1 ½ - 2 hours.

Serious gaming is an effective training instrument for employees and trainees. Role simulation is used to explore future strategies for the implementation of asset management in a safe environment. The direct benefits of playing the game are the sharing of views, a better understanding of asset management responsibilities and a shared vision on how asset management should be developed within the own organisation. Playing the game directly supports the preparation of an asset management implementation plan and the communication of this strategy to the entire organisation.

The game can be adjusted to all organisations and industries that manage physical infrastructure assets. Game roles, growth steps and debate cards are adjustable to the specific situations that an organisation wants to address. An organisation, for example may want to emphasize the need for data management, life cycle costing, risk management or quality assurance. All game text and roles can be adjusted accordingly.

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